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About TSR:

TSR is a relationship-based, customer-focused IT and technical services staffing company.

For over 40 years TSR, Inc. and its wholly owned subsidiary, TSR Consulting Services, have prospered in the Information Technology staffing business, earning the respect of companies both large and small with well refined candidate screening, timely placement, and a real understanding of the right skill sets required by our clients.

Mission & Vision

We do not believe in building a vision around the company but building a company around our vision, which is simply;

Every employee’s voice matters, their effort is appreciated, and their talent is rewarded.

We challenge each employee daily, to raise the bar on how we treat our consultants and candidates. For far too long in this industry, candidates have been ghosted, lied to, or placed at a client and then forgotten about. Each day our staff works tirelessly at qualifying and placing, top talent with our clients, in a compassionate and caring manner.

Not every candidate is a match for the job, but every candidate and consultant will be treated with respect and professionalism.

Virtual Production Stage Operator

Job Description

  • Location: Naples, FL
  • Type: Direct Placement
  • Job #75477

Our client, a leading medical devices company is hiring a Virtual Production Stage Operator. 

Work Location: Naples, FL 

Main Objective:  

Produce high-quality video content in a virtual production studio environment for medical education and corporate messaging. 
Develop projects through content management, asset creation, and environmental setup on an LED volume, in collaboration with Media Production specialists. 
 
Essential Duties and Responsibilities: 

Create, maintain, and manage 2D and 3D digital assets in Unreal Engine to create levels optimized for ICVFX production in an LED stage volume. 
Collaborate with Augmented Reality, Virtual Reality, 3D animation creatives and production specialists to ideate, advise, and contribute to the creation of photorealistic Unreal environments 
Translate virtual environments using nDisplay and media servers to the virtual production LED volume and ensure quality and integrity of all digital assets. 
Prepare UE plugins, systems, camera calibrations, livelinks and other tasks related to ICVFX. 
Develop Blueprints, evolve tools, create custom code, automate tasks, work with shaders, and integrate all post-process materials in Unreal Engine 
Utilize traditional and virtual cinematography to create complex cinematics within Unreal, using Sequencer, Take Recorder and Livelink 
Lead previs, virtual scouting, techvis, and postvis for the production team to plan out shots using cinematics 
Design cinematic lighting within Unreal Engine. 
Implement particle systems, vertex painting, foliage painting, and landscape editing tools in Unreal Engine 
Understand and propose in-camera visual effects using Unreal Engine, and media servers. 
Manage color correction, space transforms, LUTS, color correct regions, and other color correction tools in collaboration with the production specialists. 
Update and provide maintenance for hardware and software used for Unreal Engine. 
Guide best practices for real-time asset optimization, promoting efficient workflows, and offer innovative technical solutions to maintain quality and maximize performance 
Troubleshoot and brainstorm solutions to artistic and technical problems 
Communicate and collaborate in real-time with production specialists to update and enhance environments during live productions 
Liaise with programmers, artists, producers, designers, and requesting departments to explain technical issues in a clear and approachable manner 
Connect regularly with media production and project stakeholders to ensure all productions stay on track, within budget, and meet assigned deadlines 
Contribute to research and development projects, providing creative solutions to production challenges 
Must be able to travel up to 20% of the time 
Must be able to work nights and weekends, variable schedule(s) as necessary 
 
Education and Experience:  
 
High school diploma or equivalent required 
Bachelor’s Degree or 2+ years of related industry experience working in Unreal Engine 4 or 5 required 
Experience with programming languages such as Python and C++ preferred 
Experience with Quixel Suite – Megascans, Bridge, and Mixer preferred 
 
Knowledge and Skill Requirements/Specialized Courses and/or Training: 
 
Working knowledge of visual effects terminologies and workflows 
Basic understanding of Film/TV production set environments 
Foundational knowledge of Media production cameras, lighting, and systems 
Strong knowledge of all aspects of the Unreal Engine with emphasis on scene assembly and asset creation, including materials, lighting, layout, modeling, animation, and Sequencer 
Experience in fast-paced VFX, animation or production set environments preferred 
Advanced understanding of nDisplay and livelink systems 
Knowledge of camera tracking systems like Mo-Sys 
Working knowledge to incorporate clusterization and multi-user systems 
Experience with lighting and environmental creation 
Experience working with Digital Command Control software like Maya, 3ds Max, Cinema4D, Houdini, or MotionBuilder 
Knowledge of Unreal Engine blueprints and C++ preferred 
Experience with Perforce and Plastic preferred  
Effective communication and problem-solving skills 
Proven ability to prioritize conflicting tasks 
Ability to remain calm and confident in a fast-paced environment 
Ability to collaborate and represent the design viewpoint effectively in a collaborative work environment   
Advanced-level video production language skills to communicate to cinematography and provide direction on-set 
Research and understanding of the developments and applications of state-of-the-art virtual production technology 
Must be flexible and possess the ability to balance the management of multiple projects simultaneously 
Capacity to work under pressure and adhere to tight deadlines 
Initiative, problem solving, and troubleshooting skills 
Team player with a willingness to collaborate 
 
Machine, Tools, and/or Equipment Skills: 
 
The position requires advanced-level production and post-production knowledge to communicate tasks and ideas to professionals using Unreal Engine, Adobe Premiere Pro, Adobe Photoshop, Adobe After Effects, DaVinci Resolve, and the Macintosh and Windows operating systems. The role also requires a fundamental understanding of audio-visual equipment, including professional camera systems, lighting equipment, microphones, mixing consoles, video routers and switchers, and video transmission systems. 
 

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